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» A Parallel General Game Player
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CEC
2005
IEEE
14 years 1 months ago
Coevolution of neural Go players in a cultural environment
Abstract- We present experiments (co)evolving Go players based on artificial neural networks (ANNs) for a 5x5 board. ANN structure and weights are encoded in multi–chromosomal g...
Helmut A. Mayer, Peter Maier
PKDD
2007
Springer
131views Data Mining» more  PKDD 2007»
14 years 1 months ago
Expectation Propagation for Rating Players in Sports Competitions
Abstract. Rating players in sports competitions based on game results is one example of paired comparison data analysis. Since an exact Bayesian treatment is intractable, several t...
Adriana Birlutiu, Tom Heskes
TARK
2009
Springer
14 years 2 months ago
Program equilibria and discounted computation time
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite twoplayer game where each player can base their strategy on the other player’s strategies. Tennen...
Lance Fortnow
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley