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» A Parallel General Game Player
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CORR
2010
Springer
144views Education» more  CORR 2010»
13 years 8 months ago
On the Fictitious Play and Channel Selection Games
—Considering the interaction through mutual interference of the different radio devices, the channel selection (CS) problem in decentralized parallel multiple access channels can...
Samir Medina Perlaza, Hamidou Tembine, Samson Lasa...
ICS
2010
Tsinghua U.
14 years 7 months ago
Circumventing the Price of Anarchy: Leading Dynamics to Good Behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
APPROX
2007
Springer
112views Algorithms» more  APPROX 2007»
14 years 4 months ago
Encouraging Cooperation in Sharing Supermodular Costs
Abstract Consider a situation where a group of agents wishes to share the costs of their joint actions, and needs to determine how to distribute the costs amongst themselves in a f...
Andreas S. Schulz, Nelson A. Uhan
IE
2007
13 years 11 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
14 years 3 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa