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» A Parallel General Game Player
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PODC
2012
ACM
11 years 10 months ago
The cost of fault tolerance in multi-party communication complexity
Multi-party communication complexity involves distributed computation of a function over inputs held by multiple distributed players. A key focus of distributed computing research...
Binbin Chen, Haifeng Yu, Yuda Zhao, Phillip B. Gib...
NSPW
2006
ACM
14 years 1 months ago
Sanitization models and their limitations
This work explores issues of computational disclosure control. We examine assumptions in the foundations of traditional problem statements and abstract models. We offer a comprehe...
Rick Crawford, Matt Bishop, Bhume Bhumiratana, Lis...
CW
2005
IEEE
13 years 9 months ago
Semantic Memory for Avatars in Cyberspace
Avatars that show intelligent behavior should have an access to general knowledge about the world, knowledge that humans store in their semantic memories. The simplest knowledge r...
Julian Szymanski, Tomasz Sarnatowicz, Wlodzislaw D...
PPSN
2010
Springer
13 years 5 months ago
Indirect Encoding of Neural Networks for Scalable Go
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Jason Gauci, Kenneth O. Stanley
TCS
2008
13 years 7 months ago
Cleaning a network with brushes
Following the decontamination metaphor for searching a graph, we introduce a cleaning process, which is related to both the chip-firing game and edge searching. Brushes (instead o...
Margaret-Ellen Messinger, Richard J. Nowakowski, P...