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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CG
2008
Springer
13 years 8 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
SC
1995
ACM
14 years 2 days ago
Input/Output Characteristics of Scalable Parallel Applications
Rapid increases in computing and communication performance are exacerbating the long-standing problem of performance-limited input/output. Indeed, for many otherwise scalable para...
Phyllis Crandall, Ruth A. Aydt, Andrew A. Chien, D...
IEEEPACT
1999
IEEE
14 years 25 days ago
Memory System Support for Image Processing
Image processing applications tend to access their data non-sequentially and reuse that data infrequently. As a result, they tend to perform poorly on conventional memory systems ...
Lixin Zhang, John B. Carter, Wilson C. Hsieh, Sall...
CLOUDCOM
2010
Springer
13 years 6 months ago
An Interface Design for Future Cloud-Based Visualization Services
The pervasive concept of cloud computing suggests that visualization, which is both data and computing intensive, is a perfect cloud computing application. This paper presents a s...
Yuzuru Tanahashi, Cheng-Kai Chen, Stephane Marches...