Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
As sharing personal media online becomes easier and widely spread, new privacy concerns emerge ? especially when the persistent nature of the media and associated context reveals ...
Shane Ahern, Dean Eckles, Nathaniel Good, Simon Ki...
We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
Interactive graph cuts are widely used in object segmentation but with some disadvantages: 1) Manual interactions may cause inaccurate or even incorrect segmentation results and i...
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...