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» A Pattern Approach to Interaction Design
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OZCHI
2009
ACM
14 years 3 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 4 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee
ER
2000
Springer
126views Database» more  ER 2000»
14 years 2 months ago
Tool Support for Reuse of Analysis Patterns - A Case Study
: The size and complexity of modern information systems together with requirements for short development time increase the demands for reuse of already existing solutions. The idea...
Petia Wohed
DIAGRAMS
2006
Springer
14 years 2 months ago
Canonical Correlation Analysis: Use of Composite Heliographs for Representing Multiple Patterns
In a study of crew interaction with the automatic flight control system of the Boeing 757/767 aircraft, we observed 60 flights and recorded every change in the aircraft control mo...
Asaf Degani, Michael G. Shafto, Leonard Olson
SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
14 years 10 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...