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» A Pattern Approach to Interaction Design
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CVPR
2010
IEEE
13 years 7 months ago
Adaptive pose priors for pictorial structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
MASS
2010
159views Communications» more  MASS 2010»
13 years 4 months ago
Efficient WiFi deployment algorithms based on realistic mobility characteristics
Abstract--Recent years have witnessed the emergence of numerous new Internet services for mobile users. Supporting mobile applications via public WiFi networks has received signifi...
Tian Wang, Guoliang Xing, Minming Li, Weijia Jia
CGF
2011
13 years 1 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...
IUI
2004
ACM
14 years 3 months ago
WOLD: a mixed-initiative wizard for producing multi-platform user interfaces
WOLD (Wizard fOr Leveraging the Development of multi-platform user interfaces) helps designers to produce running user interfaces to data bases of information systems simultaneous...
Julien Stocq, Jean Vanderdonckt
DIGRA
2005
Springer
14 years 3 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...