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» A Pattern Approach to Interaction Design
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TASE
2009
IEEE
14 years 4 months ago
Fault-Based Test Case Generation for Component Connectors
The complex interactions appearing in service-oriented computing make coordination a key concern in serviceoriented systems. In this paper, we present a fault-based method to gene...
Bernhard K. Aichernig, Farhad Arbab, Lacramioara A...
HAPTICS
2007
IEEE
14 years 3 months ago
Capturing the Dynamics of Mechanical Knobs
We present a novel experimental apparatus for the capture and replay of physical controls (mechanical knobs), as well as a set of acquired models and a design discussion related t...
Colin Swindells, Karon E. MacLean
CCGRID
2006
IEEE
14 years 3 months ago
Integrating Gridcomputing and Metamodeling
Simulation and optimization of complex mechanical and electronical systems is a very time consuming and computationally intensive task. Therefore, metamodeling techniques are ofte...
Dirk Gorissen, Wouter Hendrickx, Karel Crombecq, T...
CEC
2005
IEEE
14 years 2 months ago
Elitist generational genetic chromodynamics - a new radii-based evolutionary algorithm for multimodal optimization
A new radii-based evolutionary algorithm (EA) designed for multimodal optimization problems is proposed. The approach can be placed within the genetic chromodynamics framework and ...
Catalin Stoean, Mike Preuss, Ruxandra Gorunescu, D...
DIGRA
2005
Springer
14 years 2 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito