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» A Pattern Approach to Interaction Design
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CHI
2006
ACM
14 years 9 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
CHI
2005
ACM
14 years 9 months ago
Improving web accessibility using content-aware plug-ins
This paper describes a novel approach to improve blind and visually impaired people's access to the Web by using a content-aware Web browser plug-in coupled with audio and ha...
Wai Yu, Graham McAllister, Philip Strain, Ravi Kub...
CHI
2004
ACM
14 years 9 months ago
One-hundred days in an activity-centric collaboration environment based on shared objects
This paper describes a new collaboration technology that is carefully poised between informal, ad hoc, easy-to-initiate collaborative tools, vs. more formal, structured, and higho...
Michael J. Muller, Werner Geyer, Beth Brownholtz, ...
ICSE
2004
IEEE-ACM
14 years 9 months ago
A Hybrid Architectural Style for Distributed Parallel Processing of Generic Data Streams
Immersive, interactive applications grouped under the concept of Immersipresence require on-line processing and mixing of multimedia data streams and structures. One critical issu...
Alexandre R. J. François
ICSE
2005
IEEE-ACM
14 years 9 months ago
Monitoring and control in scenario-based requirements analysis
Scenarios are an effective means for eliciting, validating and documenting requirements. At the requirements level, scenarios describe sequences of interactions between the softwa...
Emmanuel Letier, Jeff Kramer, Jeff Magee, Sebasti&...