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» A Pattern Approach to Interaction Design
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CHI
2011
ACM
12 years 11 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
CHI
2011
ACM
12 years 11 months ago
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
EEMMAS
2007
Springer
14 years 2 months ago
Engineering Systems Which Generate Emergent Functionalities
Complexity of near future and even nowadays applications is exponentially increasing. In order to tackle the design of such complex systems, being able to engineer self-organising ...
Marie Pierre Gleizes, Valérie Camps, Jean-P...
ICWE
2007
Springer
14 years 2 months ago
Model-driven Construction of Workflow-based Web Applications with Domain-specific Languages
The requirements for Web applications concerning workflow execution, interaction, aesthetics, federation and Web service integration are steadily increasing. Considering their comp...
Patrick Freudenstein, Jan Buck, Martin Nussbaumer,...
AAMAS
2005
Springer
14 years 1 months ago
Experiments in Subsymbolic Action Planning with Mobile Robots
The ability to determine a sequence of actions in order to reach a particular goal is of utmost importance to mobile robots. One major problem with symbolic planning approaches re...
John Pisokas, Ulrich Nehmzow