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» A Pattern Approach to Interaction Design
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ICIP
2008
IEEE
14 years 11 months ago
Modeling spatial patterns of shapes
We introduce a framework for modeling spatial patterns of shapes formed by multiple objects in an image. Our approach is graph-based where each node denotes an object and attribut...
Anuj Srivastava, Wei Liu, Shantanu H. Joshi
CHI
2010
ACM
13 years 8 months ago
Protractor: a fast and accurate gesture recognizer
Protractor is a novel gesture recognizer that can be easily implemented and quickly customized for different users. Protractor uses a nearest neighbor approach, which recognizes a...
Yang Li
GPCE
2003
Springer
14 years 3 months ago
Making Patterns Explicit with Metaprogramming
Abstract. Design patterns have been a useful tool for a better understanding of the collaboration between several classes and objects in a program. One drawback of this approach is...
Daniel von Dincklage
INTERACT
1997
13 years 11 months ago
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
It is time to go beyond the established approaches in human-computer interaction. With the Augmented Reality (AR) design strategy humans are able to behave as much as possible in a...
Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt...
ICMI
2010
Springer
196views Biometrics» more  ICMI 2010»
13 years 8 months ago
Component-based high fidelity interactive prototyping of post-WIMP interactions
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Ca...