Sciweavers

3914 search results - page 95 / 783
» A Pattern Approach to Interaction Design
Sort
View
TEI
2009
ACM
70views Hardware» more  TEI 2009»
14 years 4 months ago
Peripheral tangible interaction by analytic design
Tangible User Interfaces (TUIs) are commonly accepted as those in which the configuration of physical objects embodies digital system state, providing “graspable” digital medi...
Darren Edge, Alan F. Blackwell
WICSA
2004
13 years 11 months ago
Software Reconfiguration Patterns for Dynamic Evolution of Software Architectures
A software reconfiguration pattern is a solution to a problem in component-based software systems where the configuration needs to be updated while the system is operational. It d...
Hassan Gomaa, Mohamed Hussein
CHI
2011
ACM
13 years 1 months ago
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
In this paper we present Geckos, a new type of tangible objects which are tracked using a Force-Sensitive Resistance sensor. Geckos are based on low-cost permanent magnets and can...
Jakob Leitner, Michael Haller
CHI
1994
ACM
14 years 2 months ago
Interactive graphic design using automatic presentation knowledge
We present three novel tools for creating data graphics: (1) SageBrush, for assembling graphics from primitive objects like bars, lines and axes, (2) SageBook, for browsing previo...
Steven F. Roth, John Kolojejchick, Joe Mattis, Jad...
EICS
2011
ACM
13 years 1 months ago
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
Benjamin Tissoires, Stéphane Conversy