The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pe...
Sara Hennessy, Jocelyn Wishart, Denise Whitelock, ...
Final year, group (capstone) projects in computing disciplines are often expected to fill multiple roles: in addition to allowing students to learn important domain-specific knowl...
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...