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NETGAMES
2004
ACM
14 years 28 days ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
IM
2003
13 years 8 months ago
Performance Management for Cluster Based Web Services
: We present an architecture and prototype implementation of a performance management system for cluster-based web services. The system supports multiple classes of web services tr...
Ronald M. Levy, Jay Nagarajarao, Giovanni Pacifici...
HICSS
2002
IEEE
119views Biometrics» more  HICSS 2002»
14 years 13 days ago
A New Buffer Management Scheme for Multimedia Terminals in Broadband Satellite Networks
In the recent years, there has been a growing interest in broadband satellite networks. Broadband satellite networks are designed to provide the required qualify of service (QoS) ...
Mahnoosh Mobasseri, Victor C. M. Leung
WINET
2010
121views more  WINET 2010»
13 years 5 months ago
Transmission algorithm for video streaming over cellular networks
2.5G and 3G cellular networks are becoming more and more widespread. Therefore, the need for value added services is increasing rapidly. One of the key services that operators see...
Y. Falik, A. Averbuch, U. Yechiali
NN
2008
Springer
150views Neural Networks» more  NN 2008»
13 years 7 months ago
Neural network based pattern matching and spike detection tools and services - in the CARMEN neuroinformatics project
In the study of information flow in the nervous system, component processes can be investigated using a range of electrophysiological and imaging techniques. Although data is diff...
Martyn Fletcher, Bojian Liang, Leslie Smith, Alast...