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VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ISW
2007
Springer
14 years 3 months ago
Enabling Fairer Digital Rights Management with Trusted Computing
Abstract. Today, digital content is routinely distributed over the Internet, and consumed in devices based on open platforms. However, on open platforms users can run exploits, rec...
Ahmad-Reza Sadeghi, Marko Wolf, Christian Stü...
PODC
2005
ACM
14 years 2 months ago
Stochastic analysis of distributed deadlock scheduling
Deadlock detection scheduling is an important, yet oft-overlooked problem that can significantly affect the overall performance of deadlock handling. An excessive initiation of ...
Shigang Chen, Yibei Ling
WORDS
2003
IEEE
14 years 2 months ago
An Optimal Atomic Broadcast Protocol and an Implementation Framework
Atomic Broadcast (where all processes deliver broadcast messages in the same order) is a very useful group communication primitive for building fault-tolerant distributed systems....
Paul D. Ezhilchelvan, Doug Palmer, Michel Raynal
PPPJ
2003
ACM
14 years 2 months ago
Efficient Java thread serialization
The Java system supports the transmission of code via dynamic class loading, and the transmission or storage of data via object serialization. However, Java does not provide any m...
Sara Bouchenak, Daniel Hagimont, Noel De Palma