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» A Persistent Hyper-Programming System
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NIPS
2003
13 years 11 months ago
All learning is Local: Multi-agent Learning in Global Reward Games
In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and ef...
Yu-Han Chang, Tracey Ho, Leslie Pack Kaelbling
APDC
1994
13 years 11 months ago
WEA, a Distributed Object Manager Based on a Workspace Hierarchy
WEA is our implementation of a new architectural model for virtual memory access, the WorkSpace. It relies on a generalisation of client / server model and enables to build new di...
Didier Donsez, Philippe Homond, Pascal Faudemay
CGF
1999
113views more  CGF 1999»
13 years 10 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
POS
2000
Springer
14 years 1 months ago
TMOS: A Transactional Garbage Collector
Abstract. Defining persistence in terms of reachability is fundamental to achieving orthogonality of persistence. It is implicit to the principles of orthogonal persistence and is ...
John N. Zigman, Stephen Blackburn, J. Eliot B. Mos...
DEXA
1993
Springer
121views Database» more  DEXA 1993»
14 years 2 months ago
HyperPATH/O2: Integrating Hypermedia Systems with Object-Oriented Database Systems
We describe an integration of the hypermedia system HyperPATH with the object-oriented DBMS (OODBMS) O¡ . Providing persistence to a hypertext system was the first motivation of...
Bernd Amann, Vassilis Christophides, Michel Scholl