In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and ef...
WEA is our implementation of a new architectural model for virtual memory access, the WorkSpace. It relies on a generalisation of client / server model and enables to build new di...
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Abstract. Defining persistence in terms of reachability is fundamental to achieving orthogonality of persistence. It is implicit to the principles of orthogonal persistence and is ...
John N. Zigman, Stephen Blackburn, J. Eliot B. Mos...
We describe an integration of the hypermedia system HyperPATH with the object-oriented DBMS (OODBMS) O¡ . Providing persistence to a hypertext system was the first motivation of...
Bernd Amann, Vassilis Christophides, Michel Scholl