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» A Perspective on Component Refinement
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ICDE
2009
IEEE
160views Database» more  ICDE 2009»
16 years 4 months ago
MatchUp: Autocompletion for Mashups
A mashup is a Web application that integrates data, computation and GUI provided by several systems into a unique tool. The concept originated from the understanding that the numbe...
Serge Abiteboul, Ohad Greenshpan, Tova Milo, Neokl...
SI3D
1999
ACM
15 years 7 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
CG
2005
Springer
15 years 3 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
CGF
2002
107views more  CGF 2002»
15 years 2 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
GRAPP
2009
16 years 6 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos