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» A Perspective on Evolutionary Computation
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FDG
2009
ACM
15 years 11 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CCGRID
2002
IEEE
15 years 9 months ago
Using TOP-C and AMPIC to Port Large Parallel Applications to the Computational Grid
Porting large applications to distributed computing platforms is a challenging task from a software engineering perspective. The Computational Grid has gained tremendous popularit...
Gene Cooperman, Henri Casanova, Jim Hayes, Thomas ...
ICCV
2003
IEEE
16 years 6 months ago
"Perspective Shape from Shading" and Viscosity Solutions
This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a pinhole camera model (performing a perspective projection). Our approach is ba...
Emmanuel Prados, Olivier D. Faugeras
ICCV
2003
IEEE
16 years 6 months ago
A New Perspective [on] Shape-from-Shading
Shape-from-Shading (SfS) is a fundamental problem in Computer Vision. The vast majority of research in this field have assumed orthography as its projection model. This paper re-e...
Ariel Tankus, Nir A. Sochen, Yehezkel Yeshurun
PRL
2006
132views more  PRL 2006»
15 years 4 months ago
Modelling and accuracy estimation of a new omnidirectional depth computation sensor
Depth computation is an attractive feature in computer vision. The use of traditional perspective cameras for panoramic perception requires several images, most likely implying th...
Radu Orghidan, Joaquim Salvi, El Mustapha Mouaddib