Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Porting large applications to distributed computing platforms is a challenging task from a software engineering perspective. The Computational Grid has gained tremendous popularit...
Gene Cooperman, Henri Casanova, Jim Hayes, Thomas ...
This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a pinhole camera model (performing a perspective projection). Our approach is ba...
Shape-from-Shading (SfS) is a fundamental problem in Computer Vision. The vast majority of research in this field have assumed orthography as its projection model. This paper re-e...
Depth computation is an attractive feature in computer vision. The use of traditional perspective cameras for panoramic perception requires several images, most likely implying th...
Radu Orghidan, Joaquim Salvi, El Mustapha Mouaddib