Sciweavers

2601 search results - page 36 / 521
» A Point in Many Triangles
Sort
View
PG
2003
IEEE
14 years 29 days ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...
SIGGRAPH
1993
ACM
13 years 11 months ago
Mesh optimization
We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same to...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
TOMS
2008
87views more  TOMS 2008»
13 years 7 months ago
Efficient Contouring on Unstructured Meshes for Partial Differential Equations
We introduce three fast contouring algorithms for visualizing the solution of Partial Differential Equations based on the PCI (Pure Cubic Interpolant). The PCI is a particular pie...
Hassan Goldani-Moghaddam, Wayne H. Enright
DM
2002
116views more  DM 2002»
13 years 7 months ago
Star forests, dominating sets and Ramsey-type problems
A star forest of a graph G is a spanning subgraph of G in which each component is a star. The minimum number of edges required to guarantee that an arbitrary graph, or a bipartite...
Sheila Ferneyhough, Ruth Haas, Denis Hanson, Gary ...
CGF
2010
148views more  CGF 2010»
13 years 7 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras