Sciweavers

2601 search results - page 488 / 521
» A Point in Many Triangles
Sort
View
GRAPHICSINTERFACE
1996
13 years 9 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
SODA
1992
ACM
140views Algorithms» more  SODA 1992»
13 years 8 months ago
Separation and Approximation of Polyhedral Objects
Given a family of disjoint polygons P1, P2, : : :, Pk in the plane, and an integer parameter m, it is NP-complete to decide if the Pi's can be pairwise separated by a polygon...
Joseph S. B. Mitchell, Subhash Suri
SOQUA
2007
13 years 8 months ago
ConTest listeners: a concurrency-oriented infrastructure for Java test and heal tools
With the proliferation of the new multi-core personal computers, and the explosion of the usage of highly concurrent machine configuration, concurrent code moves from being writt...
Yarden Nir-Buchbinder, Shmuel Ur
TAMODIA
2007
13 years 8 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
FUNGAMES
2010
13 years 8 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann