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» A Polynomial-Time Algorithm for Action Graph Games
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AI
2004
Springer
13 years 7 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
COCOA
2009
Springer
14 years 2 months ago
Improved Bounds for Facility Location Games with Fair Cost Allocation
Abstract. We study Facility Location games played by n agents situated on the nodes of a graph. Each agent orders installation of a facility at a node of the graph and pays connect...
Thomas Dueholm Hansen, Orestis Telelis
AAAI
2007
13 years 10 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
CAV
2003
Springer
160views Hardware» more  CAV 2003»
14 years 24 days ago
Fast Mu-Calculus Model Checking when Tree-Width Is Bounded
We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...
Jan Obdrzálek
ATAL
2010
Springer
13 years 8 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari