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CHI
2009
ACM
14 years 2 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
PLDI
2005
ACM
14 years 29 days ago
Programming ad-hoc networks of mobile and resource-constrained devices
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode
RTAS
2009
IEEE
14 years 2 months ago
Real-Time Video Surveillance over IEEE 802.11 Mesh Networks
In recent years, there has been an increase in video surveillance systems in public and private environments due to a heightened sense of security. The next generation of surveill...
Arvind Kandhalu, Anthony Rowe, Ragunathan Rajkumar...
ICIP
2002
IEEE
14 years 9 months ago
Real-time reconstruction of wavelet encoded meshes for view-dependent transmission and visualization
Wavelet methods for geometry encoding is a recently emerged superset of multiresolution analysis which has proven to be very efficient in term of compression and adaptive transmis...
Patrick Gioia, Oliver Aubault, Christian Bouville
CIVR
2008
Springer
165views Image Analysis» more  CIVR 2008»
13 years 9 months ago
Balancing thread based navigation for targeted video search
Various query methods for video search exist. Because of the semantic gap each method has its limitations. We argue that for effective retrieval query methods need to be combined ...
Ork de Rooij, Cees G. M. Snoek, Marcel Worring