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» A Practical Approach of Teaching Software Engineering
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APSEC
2005
IEEE
14 years 1 months ago
Ontology-based Active Requirements Engineering Framework
Software-intensive systems are systems of systems that rely on complex interdependencies among themselves as well as with their operational environment to satisfy the required beh...
Seok Won Lee, Robin A. Gandhi
SEAA
2008
IEEE
14 years 2 months ago
A Case Study in Software Product Lines - The Case of the Mobile Game Domain
Software Product Lines (SPL) processes are gradually being adopted by many companies in several domains. A particular domain where the adoption of such processes may bring relevan...
Leandro Marques Nascimento, Eduardo Santana de Alm...
AGILEDC
2009
IEEE
14 years 1 months ago
Easing Team Politics in Agile Usability: A Concept Mapping Approach
— Team politics complicate software projects. They cause internal conflicts that can not only cost a software team time and money, but may also detract from the needs of the prod...
Jeremy T. Barksdale, Eric D. Ragan, D. Scott McCri...
INTERACT
2003
13 years 9 months ago
Chemistry Education: A Tangible Interaction Approach
: This system paper reports on some of the advantages tangible interaction can bring to chemistry education. The paper describes how we realized a Tangible User Interface (TUI) cal...
Morten Fjeld, Patrick Juchli, Benedikt M. Voegtli
XPU
2004
Springer
14 years 1 months ago
Towards a Proper Integration of Large Refactorings in Agile Software Development
Refactoring is a key element of many agile software development methods. While most developers associate small design changes with the term refactoring (as described by Martin Fowl...
Martin Lippert