FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
In this paper we study the ramification problem in the setting of temporal databases. Standard solutions from the literature on reasoning about action are inadequate because they ...
ACM Sigcomm 2006 published a paper [26] which was perceived to unify the deterministic and stochastic branches of the network calculus (abbreviated throughout as DNC and SNC) [39]...
We present a new algorithm for probabilistic planning with no observability. Our algorithm, called Probabilistic-FF, extends the heuristic forward-search machinery of Conformant-F...
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...