This paper describes an approach to constructing a probabilistic process model representing knowledge worker activity out of a log of primitive events, such as e-mails, web page v...
The main focus in the area of action languages, such as GOLOG, was put on expressive power, while the development in the area of action planning was focused on efficient plan gen...
We consider two-player games played for an infinite number of rounds, with -regular winning conditions. The games may be concurrent, in that the players choose their moves simulta...
This paper presents two approaches for the representation and recognition of human action in video, aiming for viewpoint invariance. The paper first presents new results using a 2...
Sampling has become an important strategy for inference in belief networks. It can also be applied to the problem of selecting actions in influence diagrams. In this paper, we pre...