We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Wireless sensor networks are commonly used to monitor and control the physical world. To provide a meaningful service such as disaster and emergency surveillance, meeting real-tim...
Muhammad Farukh Munir, Arzad Alam Kherani, Fethi F...
Greedy forwarding is the key mechanism of geographic routing and is one of the protocols used most commonly in wireless sensor networks. Greedy forwarding uses 1-hop local informa...
This paper describes a directed query dissemination scheme, DirQ that routes queries to the appropriate source nodes based on both constant and dynamicvalued attributes such as se...
Supriyo Chatterjea, Simone De Luigi, Paul J. M. Ha...
This article advocates a new computing paradigm, called computing with time, that is capable of efficiently performing a certain class of computation, namely, searching in paralle...