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NOSSDAV
2005
Springer
14 years 1 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
PERCOM
2008
ACM
14 years 7 months ago
Stability and Delay Analysis for Multi-Hop Single-Sink Wireless Sensor Networks
Wireless sensor networks are commonly used to monitor and control the physical world. To provide a meaningful service such as disaster and emergency surveillance, meeting real-tim...
Muhammad Farukh Munir, Arzad Alam Kherani, Fethi F...
ITIIS
2010
140views more  ITIIS 2010»
13 years 2 months ago
RGF: Receiver-based Greedy Forwarding for Energy Efficiency in Lossy Wireless Sensor Networks
Greedy forwarding is the key mechanism of geographic routing and is one of the protocols used most commonly in wireless sensor networks. Greedy forwarding uses 1-hop local informa...
In Hur, Moonseong Kim, Jaewan Seo, Hyunseung Choo
ICPPW
2006
IEEE
14 years 1 months ago
An Adaptive Directed Query Dissemination Scheme for Wireless Sensor Networks
This paper describes a directed query dissemination scheme, DirQ that routes queries to the appropriate source nodes based on both constant and dynamicvalued attributes such as se...
Supriyo Chatterjea, Simone De Luigi, Paul J. M. Ha...
CJ
2008
108views more  CJ 2008»
13 years 7 months ago
Computing with Time: From Neural Networks to Sensor Networks
This article advocates a new computing paradigm, called computing with time, that is capable of efficiently performing a certain class of computation, namely, searching in paralle...
Boleslaw K. Szymanski, Gilbert Chen