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ISPD
2005
ACM
188views Hardware» more  ISPD 2005»
14 years 1 months ago
A semi-persistent clustering technique for VLSI circuit placement
Placement is a critical component of today's physical synthesis flow with tremendous impact on the final performance of VLSI designs. However, it accounts for a significant p...
Charles J. Alpert, Andrew B. Kahng, Gi-Joon Nam, S...
BMCBI
2010
175views more  BMCBI 2010»
13 years 7 months ago
Towards high performance computing for molecular structure prediction using IBM Cell Broadband Engine - an implementation perspe
Background: RNA structure prediction problem is a computationally complex task, especially with pseudo-knots. The problem is well-studied in existing literature and predominantly ...
S. P. T. Krishnan, Sim Sze Liang, Bharadwaj Veerav...
ISMIR
2005
Springer
124views Music» more  ISMIR 2005»
14 years 1 months ago
Symbolic Representation of Musical Chords: A Proposed Syntax for Text Annotations
In this paper we propose a text represention for musical chord symbols that is simple and intuitive for musically trained individuals to write and understand, yet highly structure...
Christopher Harte, Mark B. Sandler, Samer A. Abdal...
SIGGRAPH
2010
ACM
14 years 6 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
CGF
2011
12 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...