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EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
ICNP
2000
IEEE
14 years 2 days ago
An Image Transport Protocol for the Internet
Images account for a significant and growing fraction of Web downloads. The traditional approach to transporting images uses TCP, which provides a generic reliable, in-order eam ...
Suchitra Raman, Hari Balakrishnan, Murari Srinivas...
ICIP
2002
IEEE
14 years 9 months ago
Region-based retrieval: coarse segmentation with fine color signature
The two major problems raised by a region-based image retrieval system are the automatic definition and description of regions. In this paper we first present a technique of unsup...
Julien Fauqueur, Nozha Boujemaa
VC
2010
135views more  VC 2010»
13 years 6 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
PAMI
2006
229views more  PAMI 2006»
13 years 7 months ago
A Coherent Computational Approach to Model Bottom-Up Visual Attention
Visual attention is a mechanism which filters out redundant visual information and detects the most relevant parts of our visual field. Automatic determination of the most visually...
Olivier Le Meur, Patrick Le Callet, Dominique Barb...