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SIBGRAPI
2005
IEEE
14 years 15 days ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
SI3D
2003
ACM
14 years 5 days ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
SIGGRAPH
1999
ACM
13 years 11 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
ICIP
2008
IEEE
14 years 8 months ago
A perceptually adaptive approach to image denoising using anisotropic non-local means
This paper introduces a novel perceptually adaptive approach to image denoising using anisotropic non-local means. In the classical non-local means image denoising approach, the v...
Alexander Wong, Paul W. Fieguth, David A. Clausi
CGF
2002
149views more  CGF 2002»
13 years 6 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...