Sciweavers

1255 search results - page 177 / 251
» A Proof Environment for the Development of Group Communicati...
Sort
View
TEDU
2008
126views Education» more  TEDU 2008»
13 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
SEUS
2008
IEEE
14 years 2 months ago
Data Services in Distributed Real-Time Embedded Systems
The computing systems are becoming deeply embedded into ordinary life and interact with physical processes and events. They monitor the physical world with sensors and provide app...
Woochul Kang, Sang Hyuk Son
AI
2005
Springer
13 years 7 months ago
Semiotic schemas: A framework for grounding language in action and perception
A theoretical framework for grounding language is introduced that provides a computational path from sensing and motor action to words and speech acts. The approach combines conce...
Deb Roy
MDM
2004
Springer
140views Communications» more  MDM 2004»
14 years 1 months ago
Disconnected Operation in Publish/Subscribe Middleware
The decoupling of producers and consumers in time and space in the publish/subscribe paradigm lends itself well to the support of mobile users who roam about the environment and h...
Ioana Burcea, Hans-Arno Jacobsen, Eyal de Lara, Vi...
SAINT
2003
IEEE
14 years 1 months ago
Problems and Tentative solutions in InternetCAR testing with IPv6
Vehicle environment is a good testbed to investigate Internet mobility technologies. Based on testing of building, protocol implementation details and problems to deploy it will b...
Keisuke Uehara, Hideki Sunahara, Jun Murai