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IJFCS
2006
106views more  IJFCS 2006»
13 years 7 months ago
A Timed Failure Equivalence Preserving Abstraction for Parametric Time-interval Automata
ion for Parametric Time-Interval Automata Akio Nakata, Tadaaki Tanimoto, Suguru Sasaki, Teruo Higashino Department of Information Networking, Graduate School of Information Science...
Akio Nakata, Tadaaki Tanimoto, Suguru Sasaki, Teru...
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
HCI
2007
13 years 9 months ago
User Expectations from Dictation on Mobile Devices
Mobile phones, with their increasing processing power and memory, are enabling a diversity of tasks. The traditional text entry method using keypad is falling short in numerous way...
Santosh Basapur, Shuang Xu, Mark Ahlenius, Young S...
ECIS
2000
13 years 9 months ago
Work-Based Learning and Knowledge Management: An Integrated Concept of Organizational Learning
Abstract - Organizational learning requires individual learning. Individual learning has to interact in a dynamic social environment in order to contribute to organizational learni...
Sabine Seufert
HICSS
2003
IEEE
160views Biometrics» more  HICSS 2003»
14 years 26 days ago
Context-Awareness on Mobile Devices - the Hydrogen Approach
Information about the user's environment offers new opportunities and exposes new challenges in terms of time-aware, location-aware, device-aware and personalized application...
Thomas Hofer, Wieland Schwinger, Mario Pichler, Ge...