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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
NIPS
1996
13 years 8 months ago
Multidimensional Triangulation and Interpolation for Reinforcement Learning
Dynamic Programming, Q-learning and other discrete Markov Decision Process solvers can be applied to continuous d-dimensional state-spaces by quantizing the state space into an arr...
Scott Davies
PPSN
2004
Springer
14 years 21 days ago
A Neuroevolutionary Approach to Emergent Task Decomposition
A scalable architecture to facilitate emergent (self-organized) task decomposition using neural networks and evolutionary algorithms is presented. Various control system architectu...
Jekanthan Thangavelautham, Gabriele M. T. D'Eleute...
AUSAI
2005
Springer
14 years 27 days ago
Global Versus Local Constructive Function Approximation for On-Line Reinforcement Learning
: In order to scale to problems with large or continuous state-spaces, reinforcement learning algorithms need to be combined with function approximation techniques. The majority of...
Peter Vamplew, Robert Ollington
IJCAI
2001
13 years 8 months ago
Genetic Algorithm based Selective Neural Network Ensemble
Neural network ensemble is a learning paradigm where several neural networks are jointly used to solve a problem. In this paper, the relationship between the generalization abilit...
Zhi-Hua Zhou, Jianxin Wu, Yuan Jiang, Shifu Chen