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» A Relational Model for Object-Oriented Designs
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CIE
2007
Springer
15 years 4 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
TMC
2012
13 years 6 months ago
Modeling and Performance Evaluation of Backoff Misbehaving Nodes in CSMA/CA Networks
—Backoff misbehavior, in which a wireless node deliberately manipulates its backoff time, can induce significant network problems, such as severe unfairness and denial-of-servic...
Zhuo Lu, Wenye Wang, Cliff Wang
AAAI
1994
15 years 5 months ago
Model-Based Automated Generation of User Interfaces
1 User interface design and development for knowledgebased systems and most other types of applications is a resource-consuming activity. Thus, many attempts have been made to auto...
Angel R. Puerta, Henrik Eriksson, John H. Gennari,...
NAACL
2003
15 years 5 months ago
Language choice models for microplanning and readability
This paper describes the construction of language choice models for the microplanning of discourse relations in a Natural Language Generation system that attempts to generate appr...
Sandra Williams
ICTIR
2009
Springer
15 years 2 months ago
Prior Information and the Determination of Event Spaces in Probabilistic Information Retrieval Models
Abstract. A mismatch between differenteventspaceshasbeen used toargue against rank equivalence of classic probabilistic models of information retrieval and language models. We ques...
Corrado Boscarino, Arjen P. de Vries