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ICIP
2006
IEEE
14 years 9 months ago
An Approach to Distributed Video Coding Using 3D Face Models
Distributed Source Coding (DSC), formulated thirty years ago, is lately witnessing a great research effort. This effort is encouraged by emerging new applications that could great...
Xavier Artigas, Luis Torres
MIRAGE
2007
Springer
14 years 1 months ago
3D Reconstruction of Human Faces from Occluding Contours
Abstract. In this paper we take a fresh look at the problem of extracting shape from contours of human faces. We focus on two key questions: how can we robustly fit a 3D face mode...
Michael Keller, Reinhard Knothe, Thomas Vetter
ICASSP
2007
IEEE
14 years 1 months ago
Real Time 3D Avatar Transmission using Cylinder Mapping
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...
Shin-ichiro Takahashi, Masaaki Ikehara, Ishtiaq Ra...
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 11 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
ICIP
2005
IEEE
14 years 1 months ago
Image-based rendering and tracking of faces
In this paper, we present an image-based method for the tracking and rendering of faces. We use the algorithm in an immersive video conferencing system where multiple participants...
Peter Eisert, Jürgen Rurainsky