Distributed Source Coding (DSC), formulated thirty years ago, is lately witnessing a great research effort. This effort is encouraged by emerging new applications that could great...
Abstract. In this paper we take a fresh look at the problem of extracting shape from contours of human faces. We focus on two key questions: how can we robustly fit a 3D face mode...
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
In this paper, we present an image-based method for the tracking and rendering of faces. We use the algorithm in an immersive video conferencing system where multiple participants...