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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CP
2004
Springer
14 years 1 months ago
Understanding Random SAT: Beyond the Clauses-to-Variables Ratio
It is well known that the ratio of the number of clauses to the number of variables in a random k-SAT instance is highly correlated with the instance’s empirical hardness. We con...
Eugene Nudelman, Kevin Leyton-Brown, Holger H. Hoo...
GECCO
2006
Springer
179views Optimization» more  GECCO 2006»
13 years 11 months ago
Local search for multiobjective function optimization: pareto descent method
Genetic Algorithm (GA) is known as a potent multiobjective optimization method, and the effectiveness of hybridizing it with local search (LS) has recently been reported in the li...
Ken Harada, Jun Sakuma, Shigenobu Kobayashi
AAAI
2010
13 years 9 months ago
Decision-Theoretic Control of Crowd-Sourced Workflows
Crowd-sourcing is a recent framework in which human intelligence tasks are outsourced to a crowd of unknown people ("workers") as an open call (e.g., on Amazon's Me...
Peng Dai, Mausam, Daniel S. Weld
SIGOPS
2008
141views more  SIGOPS 2008»
13 years 7 months ago
Using model checkers in an introductory course on operating systems
During the last three years, we have been experimenting with the use of the Uppaal model checker in an introductory course on operating systems for first-year Computer Science stu...
Roelof Hamberg, Frits W. Vaandrager