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TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Time-resolved 3d capture of non-stationary gas flows
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
CVPR
2007
IEEE
14 years 9 months ago
Region Classification with Markov Field Aspect Models
Considerable advances have been made in learning to recognize and localize visual object classes. Simple bag-offeature approaches label each pixel or patch independently. More adv...
Jakob J. Verbeek, Bill Triggs
ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
CVPR
2008
IEEE
14 years 9 months ago
Learning Bayesian Networks with qualitative constraints
Graphical models such as Bayesian Networks (BNs) are being increasingly applied to various computer vision problems. One bottleneck in using BN is that learning the BN model param...
Yan Tong, Qiang Ji