Reliable broadcast can be a very useful primitive for many distributed applications, especially in the context of sensoractuator networks. Recently, the issue of reliable broadcas...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Many wireless sensor network protocols are employing gossipbased message dissemination, where nodes probabilistically forward messages, to reduce message overhead. We are concerne...
Abstract. In this work we put into evidence how the memory performance of a WebServer machine may depend on the sharing induced by process migration. We considered a shared-bus sha...
Recent advance in scalable video coding (SVC) makes it possible for users to receive the same video with different qualities. To adopt SVC in P2P streaming, two key design questio...