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» A Scenario Description Language Based on Action Frame
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FLAIRS
2008
14 years 3 days ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
AAAI
2000
13 years 11 months ago
cc-Golog: Towards More Realistic Logic-Based Robot Controllers
High-level robot controllers in realistic domains typically deal with processes which operate concurrently, change the world continuously, and where the execution of actions is ev...
Henrik Grosskreutz, Gerhard Lakemeyer
ENTCS
2007
121views more  ENTCS 2007»
13 years 9 months ago
Audit-Based Access Control for Electronic Health Records
Traditional access control mechanisms aim to prevent illegal actions a-priori occurrence, i.e. before granting a request for a document. There are scenarios however where the secu...
M. A. C. Dekker, Sandro Etalle
ICFEM
2010
Springer
13 years 8 months ago
Model-Driven Protocol Design Based on Component Oriented Modeling
Abstract. Due to new emerging areas in the communication field there is a constant need for the design of novel communication protocols. This demands techniques for a rapid and eff...
Prabhu Shankar Kaliappan, Hartmut König, Seba...
CIVR
2007
Springer
123views Image Analysis» more  CIVR 2007»
14 years 4 months ago
Behavior monitoring through automatic analysis of video sequences
This paper addresses the problem of classifying actions performed by a human subject in a video sequence. A representation eigenspace approach based on the visual appearance is us...
Carlo Colombo, Dario Comanducci, Alberto Del Bimbo