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» A Scenario Description Language Based on Action Frame
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SEMWEB
2010
Springer
13 years 5 months ago
Evolution of DL - Lite Knowledge Bases
Abstract. We study the problem of evolution for Knowledge Bases (KBs) expressed in Description Logics (DLs) of the DL-Lite family. DL-Lite is at the basis of OWL 2 QL, one of the t...
Diego Calvanese, Evgeny Kharlamov, Werner Nutt, Dm...
ISORC
2000
IEEE
13 years 11 months ago
Architecture, Design Methodology, and Component-Based Tools for a Real-Time Inspection System
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...
John Albert Horst
EVOW
2011
Springer
12 years 11 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
BIRTHDAY
1997
Springer
13 years 11 months ago
Spatial and Temporal Structures in Cognitive Processes
The structures of space and time are identified as essential for the realization of cognitive systems. It is suggested that the omnipresence of space and time may have been respons...
Christian Freksa
DALT
2005
Springer
14 years 28 days ago
Agent-Oriented Programming with Underlying Ontological Reasoning
Developing applications that make effective use of machine-readable knowledge sources as promised by the Semantic Web vision is attracting much of current research interest; this v...
Álvaro F. Moreira, Renata Vieira, Rafael H....