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170
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VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 7 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
120
Voted
XMLSEC
2003
ACM
15 years 8 months ago
Optimistic fair contract signing for Web services
Reliable and atomic transactions are a key to successful eBusiness interactions. Reliable messaging subsystems, such as IBM’s MQ Series, or broker-based techniques have been tra...
Hiroshi Maruyama, Taiga Nakamura, Tony Hsieh
108
Voted
SOSP
1997
ACM
15 years 4 months ago
The Flux OSKit: A Substrate for Kernel and Language Research
Implementing new operating systems is tedious, costly, and often impractical except for large projects. The Flux OSKit addresses this problem in a novel way by providing clean, we...
Bryan Ford, Godmar Back, Greg Benson, Jay Lepreau,...
133
Voted
WCNC
2008
IEEE
15 years 9 months ago
Estimation of Link Quality and Residual Time in Vehicular Ad Hoc Networks
—High node mobility and transient connectivity in Vehicular Ad Hoc NETworks have introduced numerous challenges in the design of efficient communication protocols for these netwo...
Nikoletta Sofra, Kin K. Leung
GLOBECOM
2009
IEEE
15 years 1 months ago
Secure Unified Cellular Ad Hoc Network Routing
Abstract--Previous simulations have shown substantial performance gains can be achieved by using hybrid cellular and wireless LAN (WLAN) approaches [1]. In a hybrid system, a proxy...
Jason J. Haas, Yih-Chun Hu