Embedded systems are complex as a whole but consist of smaller independent modules minimally interacting with each other. This structure makes embedded systems amenable to composi...
This paper presents an EDF-based algorithm, called Earliest Deadline Deferrable Portion (EDDP), for efficient scheduling of recurrent real-time tasks on multiprocessor systems. Th...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
We define CWS, a non-preemptive scheduling policy for workloads with correlated job sizes. CWS tackles the scheduling problem by inferring the expected sizes of upcoming jobs bas...
In this paper we present the design and implementation of a dynamically reconfigurable system for packet queue scheduling. Two widely accepted queue schedulers have been implement...