The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advant...
This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...
This paper discusses the teaching of Human-Computer Interaction (HCI) at opposite ends of the Computer Science course curriculum. We provide tips on course content within final-y...
An undergraduate elective course in data mining provides a strong opportunity for students to learn research skills, practice data structures, and enhance their understanding of a...
This essay extends Simon’s arguments in the Sciences of the Artificial to a critical examination of how theorizing in Information Technology disciplines should occur. The essay ...