We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
We address the problem of nding useful regions for two-dimensional association rules and decision trees. In a previous paper we presented ecient algorithms for computing optimiz...
Electrophysiological modeling of dendrites and other neurological processes is generally done in a simplified manner, by treating these structures as a series of cylinders (aka ca...
Consider a polyhedron that is triangulated into tetrahedra in two different ways. This paper presents an algorithm, and hints for implementation, for finding the volumes of the i...
The Bentley-Ottmann (BO) algorithm, initially designed to report the intersection points of line-segments in the plane, is the prototypical sweep-line algorithm. This video presen...