In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
We present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our met...
We describe a system for generating coherent movies from a collection of unedited videos. The generation process is guided by one or more input keyframes, which determine the cont...
Given a set of points in the plane, a crossing family is a collection of line segments, each joining two of the points, such that any two line segments intersect internally. Two s...
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...