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131
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CCGRID
2008
IEEE
15 years 9 months ago
A Proactive Non-Cooperative Game-Theoretic Framework for Data Replication in Data Grids
— Data grids and its cost effective nature has taken on a new level of interest in recent years; amalgamation of different providers results in increased capacity as well as lowe...
Ali Elghirani, Riky Subrata, Albert Y. Zomaya
PPOPP
2006
ACM
15 years 8 months ago
Programming for parallelism and locality with hierarchically tiled arrays
Tiling has proven to be an effective mechanism to develop high performance implementations of algorithms. Tiling can be used to organize computations so that communication costs i...
Ganesh Bikshandi, Jia Guo, Daniel Hoeflinger, Gheo...
119
Voted
VECPAR
2004
Springer
15 years 8 months ago
Message Strip-Mining Heuristics for High Speed Networks
In this work we investigate how the compiler technique of message strip mining performs in practice on contemporary high performance networks. Message strip mining attempts to redu...
Costin Iancu, Parry Husbands, Wei Chen
127
Voted
ICS
2000
Tsinghua U.
15 years 6 months ago
Improving parallel system performance by changing the arrangement of the network links
The Midimew network is an excellent contender for implementing the communication subsystem of a high performance computer. This network is an optimal 2D topology in the sense ther...
Valentin Puente, Cruz Izu, José A. Gregorio...
155
Voted
ICPADS
2010
IEEE
15 years 16 days ago
GMH: A Message Passing Toolkit for GPU Clusters
Driven by the market demand for high-definition 3D graphics, commodity graphics processing units (GPUs) have evolved into highly parallel, multi-threaded, many-core processors, whi...
Jie Chen, William A. Watson III, Weizhen Mao