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» A Self-Configuring Communication Virtual Machine
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IJCAI
2007
13 years 9 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
PPSC
1993
13 years 9 months ago
Tools for Heterogeneous Network Computing
Wide area computer networks have become a basic part of today's computing infrastructure. These networks connect a variety of machines, presenting an enormous computing resou...
Adam Beguelin, Jack Dongarra, Al Geist, Robert Man...
VR
2007
IEEE
14 years 1 months ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg
FPL
2005
Springer
122views Hardware» more  FPL 2005»
14 years 1 months ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...
ACSAC
2005
IEEE
14 years 1 months ago
Generating Policies for Defense in Depth
Coordinating multiple overlapping defense mechat differing levels of abstraction, is fraught with the potential for misconfiguration, so there is strong motivation to generate p...
Paul Rubel, Michael Ihde, Steven Harp, Charles Pay...