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ATAL
2010
Springer
13 years 8 months ago
Modeling collision avoidance behavior for virtual humans
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
Stephen J. Guy, Ming C. Lin, Dinesh Manocha
GECCO
2008
Springer
182views Optimization» more  GECCO 2008»
13 years 8 months ago
Avida-MDE: a digital evolution approach to generating models of adaptive software behavior
Increasingly, high-assurance applications rely on autonomic systems to respond to changes in their environment. The inherent uncertainty present in the environment of autonomic sy...
Heather Goldsby, Betty H. C. Cheng
ECAI
2010
Springer
13 years 7 months ago
Variable Level-Of-Detail Motion Planning in Environments with Poorly Predictable Bodies
Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
Stefan Zickler, Manuela M. Veloso
AI
2007
Springer
13 years 7 months ago
Head gestures for perceptual interfaces: The role of context in improving recognition
Head pose and gesture offer several conversational grounding cues and are used extensively in face-to-face interaction among people. To recognize visual feedback efficiently, hum...
Louis-Philippe Morency, Candace L. Sidner, Christo...
CSI
2008
95views more  CSI 2008»
13 years 7 months ago
Feasibility and infrastructural study of AR interfacing and intuitive simulation on 3D nonlinear systems
High-fidelity simulations with intuitive user interfaces expedite real-world tasks. Augmented Reality (AR), enables 3D computer-generated entities to coexist in users' view o...
Seungjun Kim, Nitaigour-Premchand Mahalik, Anind K...