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PDPTA
2004
13 years 8 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
DAIS
2009
13 years 8 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
ACSW
2003
13 years 8 months ago
Location Management in Pervasive Systems
Pervasive systems require context awareness in order to be able to provide “anywhere, anytime” computing to mobile users. One type of context information is location informati...
Jadwiga Indulska, Peter Sutton
MOBIQUITOUS
2007
IEEE
14 years 1 months ago
First experiences with Personal Networks as an enabling platform for service providers
Abstract— By developing demonstrators and performing smallscale user trials, we found various opportunities and pitfalls for deploying Personal Networks (PNs) on a commercial bas...
Frank T. H. den Hartog, M. A. Blom, C. R. Lageweg,...
COMCOM
2006
78views more  COMCOM 2006»
13 years 7 months ago
Personalization of internet telephony services for presence with SIP and extended CPL
This paper discusses issues of personalization of presence services in the context of Internet Telephony. Such services take into consideration the willingness and ability of a use...
Dongmei Jiang, Ramiro Liscano, Luigi Logrippo