“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
In many ubiquitous computing (ubicomp) applications, such as smart classrooms, hospitals, construction sites, stadiums, shopping malls, emergency services, law enforcement, conven...
This invited talk starts out with a review of the previously developed Roomware® concept and sample prototypes as an approach for designing new forms of interaction and collaborat...
This work addresses the problem of efficiently learning action schemas using a bounded number of samples (interactions with the environment). We consider schemas in two languages-...
We present a study investigating two novel mobile services supporting querying for information in the urban environment using camera equipped smart phones as well as two different...