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ATAL
2005
Springer
15 years 9 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
COLCOM
2008
IEEE
15 years 5 months ago
RiBAC: Role Interaction Based Access Control Model for Community Computing
Community computing is an agent-based development paradigm for ubiquitous computing systems. In a community computing system, ubiquitous services are provided by cooperation among ...
Youna Jung, Amirreza Masoumzadeh, James B. D. Josh...
ARGMAS
2009
Springer
15 years 10 months ago
Realizing Argumentation in Multi-agent Systems Using Defeasible Logic Programming
We describe a working multi-agent architecture based on Defeasible Logic Programming (DeLP) by Garc´ıa and Simari where agents are engaged in an argumentation to reach a common c...
Matthias Thimm
SAC
2006
ACM
15 years 9 months ago
Detecting identifiable areas in mobile environments
Location-based applications and services are getting increasingly important for mobile users. They take into account a mobile user's current location and provide a location-d...
Jörg Roth
114
Voted
PODC
1999
ACM
15 years 7 months ago
Optimal, Distributed Decision-Making: The Case of no Communication
We present a combinatorial framework for the study of a natural class of distributed optimization problems that involve decisionmaking by a collection of n distributed agents in th...
Marios Mavronicolas, Paul G. Spirakis