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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
COLCOM
2008
IEEE
13 years 9 months ago
RiBAC: Role Interaction Based Access Control Model for Community Computing
Community computing is an agent-based development paradigm for ubiquitous computing systems. In a community computing system, ubiquitous services are provided by cooperation among ...
Youna Jung, Amirreza Masoumzadeh, James B. D. Josh...
ARGMAS
2009
Springer
14 years 2 months ago
Realizing Argumentation in Multi-agent Systems Using Defeasible Logic Programming
We describe a working multi-agent architecture based on Defeasible Logic Programming (DeLP) by Garc´ıa and Simari where agents are engaged in an argumentation to reach a common c...
Matthias Thimm
SAC
2006
ACM
14 years 1 months ago
Detecting identifiable areas in mobile environments
Location-based applications and services are getting increasingly important for mobile users. They take into account a mobile user's current location and provide a location-d...
Jörg Roth
PODC
1999
ACM
13 years 12 months ago
Optimal, Distributed Decision-Making: The Case of no Communication
We present a combinatorial framework for the study of a natural class of distributed optimization problems that involve decisionmaking by a collection of n distributed agents in th...
Marios Mavronicolas, Paul G. Spirakis